Thread:TheGreaterA/@comment-32833634-20200206144131/@comment-44125502-20200207041805

I am currently designing the ship that we'll use to get close, and the weapons included have proved very effective for all sorts of hazards.

There's a lot of brogle in our cargo. This is because brogle while it's brogling shuts off electronic devices nearby. Each of these brogle has had its time harvested, stopping it from brogling. To attack with the brogle bombs, a button will be pressed to squeeze the time back into one of the brogles, which will very quickly start brogling. They will then be launched at attacking ships. The timing has been calculated so that the brogle gets deployed the second the process starts, and the attacking ship will effectivly be rendered unable to function.

A giant, retractable cone, simply named, "The Cone" is located on the front of the ship. This can serve as a battering ram in dire situations. Only the hardest, most durable materials were used in the construction of the cone. If needed, it can even rotate on a swivel. The control method involves pressing a button the extend/retract the spike, then using a joystick to move it around.

We have a rapid fire bean cannon that can easily deter attackers. The beans find their ways into vatious machinery and temporarily prevents non-mechanical foes from seeing. The range is very widespread, so firing in someone's general direction almost guarantee's a successful hit. The beans are fired at a rate of 28 frames per millisecond, allowing very little time for enemies to figure out what's going on before the next bean volley arrives. To operate it, a pilot enters a specific room, rotates the cannon by pulling on the lever in front of them, and holding down the button to fire. Each usage of the bean cannon requires a cooldown of 12.

The last major weapon on the ship is a small can with a duck on the label. We found it in some alleyway and decided to bring it into the lab to see if it could be used for parts. Upon opening the can, my team was immediatly met with a giant duck flying out. The unfortunate worker who opened the can was met with a severe injury to their secondary pelvis that took several weeks to recover from. We realised then that this wasn't a mere can, but instead a super weapon. Every time the can is opened, a mysterious, completely still duck flies out at the target location. Opening and reclosing takes some time, which is why an automated can opener has been included on the ship. Like with some of the other weapons, you move a lever to rotate the can opener and press a button to fire.

There will be more added onto the ship, but that's all of the super weapons (not including the trans-dimensional cannon ™, which we'll have concealed).

A long chest has been included onto the ship to store a good quantity of items. Some of these cargo items include:

- lots of spare brogle

- onionade to serve as a refreshing drink

- hamborgers to act as a food supply

- garlic bread

- portable carbon cooker (cooks using carbon)

- iridescent cube

- dimesional map

I have decided to name the ship, "The Pile Driver α ".