Thread:TheGreaterA/@comment-32833634-20200206144131/@comment-44125502-20200209063623

Our current blueprint for RCARS is as follows:

The base is split into two districts, each controlled by one base founder (in this case, you and me). It features two giant arms, a sturdy middle part, and a large jet thruster that can be used as a get away option in case of an emergency.

The red district is mainly focused on dishing out the most damage to attackers as quickly as possible. Most of the main weapons on the base, including:

- flame cannon on left arm (effective against pillars)

- missle cannon on right arm

- giant fist on both arms

- lots of roof spikes

- large, chargable laser blaster on the middle part

The green district emphasizes on gathering supplies for the base. It also emphasizes on making repairs if anything goes wrong. It does still have access to some weapons, though. These weapons are:

- water blaster located on middle part (effective against pillars)

- mine dropper found on underside of base

- brogle bomb blaster found near upper middle part

Unless you wish to control the green district, I'll assign Cube Co. the the green district.

Or if you have a better idea for a base, I'll hear you out.